- [PRESSWIRE] MIRAIRE, TOKYO-YOKOHAMA: TSUBASA+, un gioco ambientato nel mondo reale per smartphone, sarà rilasciato nelle principali regioni europee il 30 settembre 2020 e in Asia e Oceania, incluso il Giappone, il 15 ottobre 2020 insieme a ulteriori regioni europee. (TSUBASA+ (Tsubasa Plus) https://tsubasa.plus)
- [PRESSWIRE] MIRAIRE, TOKYO-YOKOHAMA (JAPON) : Le jeu mobile en réalité augmentée TSUBASA+ sera diffusé le 30 septembre 2020 dans plusieurs principaux pays d’Europe et le 15 octobre 2020 en Océanie et en Asie, y compris au Japon, ainsi que dans d’autres régions d’Europe. (TSUBASA+ [Tsubasa Plus] https://tsubasa.plus)
- [PRESSWIRE] MIRAIRE Inc.(https://miraire.com,總公司:橫濱市西區,代表取締役社長:志賀雄太,以下稱MIRAIRE)將於2020年9月30日在歐洲主要地區、10月15日在包含日本的亞洲及大洋洲地區、部分歐洲地區推出智慧型手機真實世界遊戲「TSUBASA+(https://tsubasa.plus)」。不僅如此,還將從今天開始全球同步舉辦「預先註冊活動」。註冊用戶可在遊戲開始時獲得指定的遊戲內道具。
- [PRESSWIRE] MIRAIRE, TÓQUIO-YOKOHAMA: TSUBASA+, um jogo do mundo real para telefones celulares, será lançado nas principais regiões da Europa em 30 de setembro de 2020, e na Ásia e Oceania, incluindo o Japão, em 15 de outubro de 2020, juntamente com outras regiões da Europa. (TSUBASA+ (Tsubasa Plus) https://tsubasa.plus)
- [PRESSWIRE] MIRAIRE، طوكيو-يوكوهاما: تسوباسا+ هي لعبة عالم واقعي للهواتف المحمولة من المقرر إطلاقها في المناطق الأوروبية الكبرى في 30 أيلول/سبتمبر 2020، وفي آسيا وأوقيانوسيا، بما في ذلك اليابان، إضافة إلى المزيد من المناطق الأوروبية في 15 تشرين الأول/أكتوبر 2020. (تسوباسا+ (تسوباسا بلاس) https://tsubasa.plus) تم تعيين أندريس إنييستا كأول الداعمين الرسميين للعبة تسوباسا+، وهو عضو سابق في منتخب إسبانيا لكرة القدم ويلعب حاليًا مع فيسيل كوبه الياباني.
- [PRESSWIRE] MIRAIRE, TOKIO-YOKOHAMA – 25.09.20 — TSUBASA+, un juego de realidad aumentada para teléfonos móviles, será lanzado en las principales regiones de Europa el 30 de septiembre de 2020, y en Asia y Oceanía, incluyendo Japón, el 15 de octubre de 2020, fecha en la que también se lanzará en otras regiones de Europa. (TSUBASA+ (Tsubasa Plus) https://tsubasa.plus)
- [PRESSWIRE] MIRAIRE, TOKYO-YOKOHAMA – 25 September, 2020 — TSUBASA+, a real-world gameplay for mobile phones, will be released in major European regions on September 30, 2020, and in Asia and Oceania, including Japan, on October 15, 2020 together with more European regions. (TSUBASA+ (Tsubasa Plus) https://tsubasa.plus).
- [PRESSWIRE] Brussels – 24 September 2020 — In advance of next week’s publication of the European Commission’s updated Digital Education Action Plan, ISFE presents the results of the Games in Schools project. The project includes the new teachers’ handbook, a resource created for teachers, in collaboration with European Schoolnet (the network of 34 Ministries of Education).
- [PRESSWIRE] Brussels, 9 September 2020 – An ISFE-commissioned Ipsos MORI report carried out during Q1 and Q2 to look at video game player behaviour during the pandemic shows that video games have been an important support for players’ mental health as well as for parents educating their children during Europe’s lockdown.
- [PRESSWIRE] MIRAIRE, TOKYO-YOKOHAMA – 02 September, 2020 — Captain Tsubasa to debut worldwide in the TSUBASA+ real-world gameplay on mobile phones from autumn 2020 (TSUBASA Plus https://tsubasa.plus).
- [PRESSWIRE] Brussels: 16 July 2020 – Europe’s video games industry is disappointed at today’s important decision by the Court of Justice of the European Union (CJEU) in the long-running Schrems v. Facebook Ireland case (Case C-311/18) that jeopardises the ability of European companies to continue to transfer data between EU Member States and the US.
- [PRESSWIRE] Brussels, 1 July 2020 — The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games industry.
- [PRESSWIRE] Brussels – 11 May 2020 — European Game Developer Federation (EGDF) and Interactive Software Federation of Europe (ISFE) have signed a code of co-operation with the objective of optimising support for the whole video games industry in Europe during the difficult times ahead and beyond.
- [PRESSWIRE] Brussels – 8 April 2020 — With the world facing the biggest public health crisis in living memory, the global video games industry is harnessing its reach, its imagination, and its unique ability to connect people whilst keeping them at home indoors, to help keep its 2.5 billion players safe from Covid-19. And with millions of children turning to their video games for entertainment, education and to connect to their friends, ISFE has published a blog for parents to help them manage safe and healthy game play during the pandemic.
- [PRESSWIRE] US – February 20th, 2020 — Game Insight’s Mobile FPS Gods of Boom to Deliver a Themed Collaboration with AMC’s The Walking Dead Timed to the Mid-Season Premiere of Season 10.
- [PRESSWIRE] Brussels – 10 January, 2020 — The UK Interactive Entertainment Association (Ukie) has today launched the Get Smart About P.L.A.Y campaign encouraging more parents and carers to use the tools that are provided to manage screen time and in-game purchases on video games consoles.
- [PRESSWIRE] Brussels – 12 December 2019 — 85% of parents whose children make in-game purchases have agreements with their children, a significant increase from last year (from 79% in 2018 to 85% in 2019), according to a new GameTrack survey published this week.
- [PRESSWIRE] Wasquehal – 10 Dec 2019 – Squishy Brains Studio announces the launch of a Kickstarter campaign for the “World of Humans” project. World of Humans is a new concept between a Civilization Builder game and a Realtime Strategy game, bringing the Civilization building to a new level.
- [PRESSWIRE] London, United Kingdom – 19 November, 2019 — ISFE welcomes the decision of the German Bundestag to approve a 50 million euro fund in its 2020 Federal budget for the development of video games.
- [PRESSWIRE] London – 5 November, 2019 — Today, the video game industry, including representatives from across Europe, the United States, Canada, Australia, and New Zealand, released a unifying set of principles for esports engagement. These core principles were developed in a collaborative effort and form a set of values applicable in all aspects of the global esports environments: safety and well-being, integrity and fair play, respect and diversity, and positive and enriching game play.
- [PRESSWIRE] Brussels – 15 October 2019 — ISFE, representing Europe’s video games industry, and European Schoolnet (EUN), the network of 34 Ministries of Education across Europe, have teamed up again to launch the fifth edition of Games in Schools, an initiative designed to train teachers and educators across Europe on how to use commercial video games as pedagogical support in the classroom.
- [PRESSWIRE] Brussels – 20 September, 2019 — A French court ruling on 17 September in a case brought by the French consumer group UFC-Que Choisir against Valve found that purchasers of video games on Valve’s digital platform, Steam, are permitted to resell them. This ruling contradicts established EU law and should be overturned on appeal.[1]
- [PRESSWIRE] Liege, Belgium – 20 September, 2019 — Big Up Studios is a partnership between toy and entertainment industry French veteran, Philippe Heron, and 15-year-long engine developer Belgian expert, Julien Ramakers. The combination of both talents and respective complementing expertise brings a fresh and exciting opportunity to address today’s kids’ entertainment challenges faced by TV and internet broadcasting: deliver fast and high-quality content at a competitive production cost.
- [PRESSWIRE] LONDON, UK – 2 September, 2019 — Games Makers And Creators Take The Lead For Their Players, Their Fans and Their Businesses In the Video Games Industry. ISFE, the Brussels-based organisation representing Europe’s video games industry and the European leaders of the global esports industry have united to launch ISFE Esports, a new group that brings together the key stakeholders and major players of one of the fastest-growing and most exciting industries in the world, with a global community of hundreds of millions of people who actively play, compete in, or watch esports each year.
- [PRESSWIRE] Brussels – 23 August, 2019 — With the world’s biggest video games event, gamescom, taking place this week in Cologne, ISFE launches the first edition of its new annual “Key Facts” publication, celebrating the fastest growing creative industry in the EU in numbers.
- [PRESSWIRE] Berlin – 28 September, 2018 — Chuck no Risk provides a glimpse into FIFA 19 and compared the players’ ratings with their real strength. They have given detailed know-how of the game for the anticipating gamers and sports fanatics.
- [PRESSWIRE] DUBAI, United Arab Emirates, Sept. 27, 2018 — Famous rap artist Soufiane Eddyani and mobile multiplayer game developer Klikit Games join together in a new cross media project, combining music, gaming and other kinds of entertainment on different platforms.
- [PRESSWIRE] MANCHESTER, UK. – 4th May 2018 — Following on from the successful partnership that brought ‘Evil Dead: Endless Nightmare’ to iOS and Android, indie publisher Boomdash Digital has today announced that they have brought the companies back together for an exciting new VR project.
- [PRESSWIRE] SHANGHAI, March 26, 2018 — UPLTV, an AI-driven ad mediation platform, recently announced its global business expansion and team.
- [PRESSWIRE] SHANGHAI, March 19, 2018 — UPLTV (www.upltv.com), focused on mobile game ad mediation, released its February 2018 Global Mobile Game Advertising Monetization Data Report.