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[PRESSWIRE] Brussels, 1 July 2020 -- The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games industry.

[PRESSWIRE] Brussels - 11 May 2020 -- European Game Developer Federation (EGDF) and Interactive Software Federation of Europe (ISFE) have signed a code of co-operation with the objective of optimising support for the whole video games industry in Europe during the difficult times ahead and beyond. 

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[PRESSWIRE] Brussels - 8 April 2020 -- With the world facing the biggest public health crisis in living memory, the global video games industry is harnessing its reach, its imagination, and its unique ability to connect people whilst keeping them at home indoors, to help keep its 2.5 billion players safe from Covid-19.  And with millions of children turning to their video games for entertainment, education and to connect to their friends, ISFE has published a blog for parents to help them manage safe and healthy game play during the pandemic.

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[PRESSWIRE] US - February 20th, 2020 — Game Insight’s Mobile FPS Gods of Boom to Deliver a Themed Collaboration with AMC’s The Walking Dead Timed to the Mid-Season Premiere of Season 10.

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[PRESSWIRE] Brussels - 10 January, 2020 -- The UK Interactive Entertainment Association (Ukie) has today launched the Get Smart About P.L.A.Y campaign encouraging more parents and carers to use the tools that are provided to manage screen time and in-game purchases on video games consoles.

[PRESSWIRE] Brussels - 12 December 2019 -- 85% of parents whose children make in-game purchases have agreements with their children, a significant increase from last year (from 79% in 2018 to 85% in 2019), according to a new GameTrack survey published this week.  

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[PRESSWIRE] Wasquehal – 10 Dec 2019 - Squishy Brains Studio announces the launch of a Kickstarter campaign for the “World of Humans” project. World of Humans is a new concept between a Civilization Builder game and a Realtime Strategy game, bringing the Civilization building to a new level.

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[PRESSWIRE] London, United Kingdom – 19 November, 2019 -- ISFE welcomes the decision of the German Bundestag to approve a 50 million euro fund in its 2020 Federal budget for the development of video games.

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[PRESSWIRE] London – 5 November, 2019 -- Today, the video game industry, including representatives from across Europe, the United States, Canada, Australia, and New Zealand, released a unifying set of principles for esports engagement. These core principles were developed in a collaborative effort and form a set of values applicable in all aspects of the global esports environments: safety and well-being, integrity and fair play, respect and diversity, and positive and enriching game play.

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[PRESSWIRE] Brussels - 15 October 2019 -- ISFE, representing Europe’s video games industry, and European Schoolnet (EUN), the network of 34 Ministries of Education across Europe, have teamed up again to launch the fifth edition of Games in Schools, an initiative designed to train teachers and educators across Europe on how to use commercial video games as pedagogical support in the classroom.